Dungeon: Slaves

Imagine an RPG where the NPCs are LLM-driven. You, the evil lord, capture a paladin. Instead of a scripted event, you talk to the AI paladin. You threaten their family. You offer a deal. You break them psychologically, and they become a unique Dungeon Slave who writes poetry, crafts items, or betrays the hero—all via natural language processing.

After all, every Dungeon Slave is just a protagonist who hasn't found their lockpick yet. Dungeon Slaves

However, the most memorable games in the genre are not the ones that let you own the most slaves, but the ones that ask: What happens when the slaves have had enough? Imagine an RPG where the NPCs are LLM-driven